#1 2020-09-13 15:48:59

JamiSilver
Member
From: France, Mons-En-Baroeul
Registered: 2020-09-12
Posts: 2

Grey and White still mean “uninteresting” and “normal”

As the UK’s leading legal language specialist
Posted on Saturday September 12, 2020

Legal translation you can trust. Tailored language solutions from our law-trained professional s Request a free consultation LEGAL SECTOR. Fast, accurate language solutions from experienced legal professional s. thebigword is the language service provider of

The post As the UK’s leading legal language specialist appeared first on Blackdiamond Casino.

CloudBlue Forms and workflow platform
Posted on Saturday September 12, 2020

Case Study Healthcare . Texas Children’s Referral Automation Project Scope. CloudBlue Forms and workflow platform. Amazon Web Services hosted integration CloudBlue software solution architecture Support deploying 22 specialty practice workflows. Texas Children’s uses a digital form

The post CloudBlue Forms and workflow platform appeared first on Blackdiamond Casino.

Electrific final video!
Posted on Saturday September 12, 2020

Electrific final video!. Posted August 2, 2019 susanna garcia Do you want to know more about the technological solutions developed by the European project Electrific. This video depicts the final mobile APP of Electrific in

The post Electrific final video! appeared first on Blackdiamond Casino.

Getting it clean During the 1990s
Posted on Saturday September 12, 2020

Interactive Graphics. Interactive Graphics. Interactive Graphics NASA Celebrates 100 Years of Flight. NASA Celebrates 100 Years of Flight An interactive feature highlighting NASA’s contribution to the first 100 years of flight. View the interactive graphic

The post Getting it clean During the 1990s appeared first on Blackdiamond Casino.

Creating 3D lenticular images using Photoshop
Posted on Saturday September 12, 2020

Press. Lenticular effects. Creating 3D lenticular images. » Technology » Creating 3D lenticular images Creating 3D lenticular images. Creating 3D lenticular images. Three dimensional vision is achieved by merging the image data from the left

The post Creating 3D lenticular images using Photoshop appeared first on Blackdiamond Casino.

2.1 The Site is for your use only
Posted on Saturday September 12, 2020

Website terms of use . 1. About our Terms. 1.1 These Terms explain how you may use this website (the Site) 1.2  You should read these Terms carefully before using the Site 1.3 By accessing

The post 2.1 The Site is for your use only appeared first on Blackdiamond Casino.

Remothered: Broken Porcelain Trailer Revealed (VIDEO)
Posted on Saturday September 12, 2020

, , . All Nintendo Switch Online SNES Games Confirmed So Far (UPDATED) , ,. , , Godfall 4K Gameplay Showcases Powerful New Skills, Weapon-Swapping (VIDEO). , , Super Mario 3D All-Stars Brings A Trio

The post Remothered: Broken Porcelain Trailer Revealed (VIDEO) appeared first on Blackdiamond Casino.

Origins of Color Coded Loot.
by                                                     This lead to a  search  of what game popularized this concept.
This was a fairly short  search  if we are willing to accept.
To keep you from having to click through and read the entire post on loot in  video games , here is the relevant bit.

Loot may often be assigned to tiers of rarity

with the rarer items being more powerful and more difficult to obtain.
The various tiers of rarity are often indicated by particular colors that allow a player to quickly recognize the quality of their loot.
The concept of color-coded loot rarity was popularized with the 1996 game , whose designer, , took the idea from the   video  game.
Wikipedia – Loot ( video games ) article                 Now is the point where we start drifting into wild speculation.
There are however a few facts that one should take into account.

The game that I most closely tie the “standard” loot scheme to is World of Warcraft

I believe in my heart of hearts that its popularity is what has lead to the wide adoption of a specific meaning for each color.
However we don’t really know how they landed upon the specific scale that they did.
We do know a few things  about  the early designers of that game and its itemization.

In many cases they were hardcore Everquest players

with and  in particular being the leaders of high end raiding guilds.
So we know for a fact there is a specific color scale that they would both be intimately aware of.
, , ,             Avengers  Fixed   Regularly Playing:  September 2020 Edition                            5 thoughts on “Origins of Color Coded Loot”.
Quietschisto                         September 4, .

2020 at 2:10 AM                                      That’s a really cool thought

Of the  games  mentioned, I only played WoW and Borderlands, so I don’t know much about the other games’ colour systems.
In my opinion, it’s highly likely that you’re right that WoW’s devs took  inspiration  from Everquest’s Danger-system.
People have been influenced my much smaller things.
One thing to consider is the different use in  these  two games and how we inherently interpret colour.
In Everquest, colour is used to convey danger.
Grey and green are obvious choices for signalling low damage.
Grey has always been meaning “unimpressive/inconspicuous”.
A “grey mouse” is someone who you wouldn’t notice on the street, “grey-in-grey” basically means boring.
Green is the international colour for “Go ahead!” and “It is safe”.
Blue is also a soothing colour.
It’s colder, and often is used to symbolise rational thought or calmness.
In other words, still no danger, but think about it.

And White is just the default non-descript colour

It doesn’t say “uninteresting” like Grey, but it is seen as “normal”.
Yellow and Red, on the other hand, are instantly alerting to us.
These colours stand out in nature.

And we use them to signal “Danger” or “Stop!” In WoW

the colours were used for a different cause.
It’s not about the danger, but to convey quality.
Also, as far as I know, it was the first time for many people they were confronted with such a thing.
Nowadays we instantly know what colour coding means, but we have to consider that people back then had no clue about it.
Naturally, the use of colours had to shift a bit.
Grey and White still mean “uninteresting” and “normal”, that hasn’t changed.
But then you get a good item.
The devs want to make this first encounter feel special and instantly noticable.
So they need a bright colour, something that springs right to your attention.

Red and Yellow would scream “Danger”

but Green can be bright and vivid, while still giving people a sense of “everything’s okay, that is supposed to happen”.

Going from Green to Blue does not scream for attention as much

but it’s still a “safe” colour.
By now, people know that this means an upgrade in quality, and the change is still noticable very well.
On the other hand, going from Blue to Purple is far less of a change, since players should know by now how the system works.
The novelty of the colour-coding has faded, so still bringing a lot of attention to it could be seen as a cheap way to instigate fake excitement in players.

THen we have the change to Artifacts (I never played as far as to get one)

This time around, the jump in colours conveys 3 messages: 1) It’s a crass change, so it’s time to get excited again.
2) It’s Gold, symbolising wealth.
You know you’re getting the best stuff right now   3) It’s close enough to Yellow, which would say “Danger”, to stop you in your tracks for a moment.
It’s an Artifact, alright, nothing to be playing around with.
A little sense of danger is appropriate.
I’m aware that I might read far too much into this, but seeing how important colour is to our day-to-day life, and how nobody has come up with a better system so far, I think a lot of thought went into this.
Honestly, I wouldn’t be surprised if we just scratched the tip of the iceberg here.
Reply.
Nogamara                         September 3, 2020 at 6:16 PM                                      I can’t believe you left out Marvel Heroes when mentioning Diablo ???? white, green, teal (apparently only on PS4), blue, purple, yellow/gold for artifacts iirc And the prestige/rebirth runs: white, green, blue, purple, orange, red, yellow        Reply.
Tipa                         September 3.

2020 at 3:41 PM                                      This was fun ???? More

please.
I’d never even “considered” an EQ connection for loot colors…        Reply.
September 3, 2020 at 12:06 PM                                      It took me a long time to get used to the blue/green reversal in GW2 but now, since that’s the game I’ve played most for the last few years, I have the same problem in games that go the other way, Also Orange and Purple seem to switch positions quite frequently when I game-hop.
They are always at the top end though.

I’d forgotted about the gear degrading if you were underlevel for it in DAOC
That used to annoy me at the time but then a lot of things about DAOC got on my nerves

They seemed to have altered stuff just so as not to be EverQuest as far as i could tell.
Reply.
Ashgar                         September 3, 2020 at 10:46 AM                                      I’ve always credited the color scheme used by basically every game with loot rarity that isn’t Diablo to WoW, so it’s interesting to see the digging behind it.
One of the things that’s always amused me/bugged me about Guild Wars 2 is how their color rarity system is both “more intuitive” and “backwards”.
With the exception of Legendary (which you normally don’t see), moving from blue to “warmer” colors is better.
But this means that blue is worse than green and purple basically doesn’t exist.
Reply.
Let Bel know what you think.
Cancel reply.
This site uses Akismet to reduce spam.
Subscribe                                                                     Mirror Sites   •   •    •   •    •    •   •.
Mentors.
Newbies.
Participants.
Post Archives        Select Month    September 2020  (4)   August 2020  (24)   July 2020  (25)   June 2020  (27)   May 2020  (26)   April 2020  (25)   March 2020  (27)   February 2020  (24)   January 2020  (29)   December 2019  (25)   November 2019  (20)   October 2019  (26)   September 2019  (26)   August 2019  (26)   July 2019  (22)   June 2019  (20)   May 2019  (21)   April 2019  (21)   March 2019  (21)   February 2019  (20)   January 2019  (22)   December 2018  (19)   November 2018  (20)   October 2018  (23)   September 2018  (20)   August 2018  (22)   July 2018  (20)   June 2018  (20)   May 2018  (22)   April 2018  (21)   March 2018  (22)   February 2018  (20)   January 2018  (19)   December 2017  (20)   November 2017  (20)   October 2017  (23)   September 2017  (20)   August 2017  (22)   July 2017  (16)   June 2017  (22)   May 2017  (22)   April 2017  (20)   March 2017  (22)   February 2017  (20)   January 2017  (20)   December 2016  (21)   November 2016  (21)   October 2016  (21)   September 2016  (21)   August 2016  (31)   July 2016  (20)   June 2016  (22)   May 2016  (26)   April 2016  (30)   March 2016  (31)   February 2016  (30)   January 2016  (31)   December 2015  (31)   November 2015  (30)   October 2015  (31)   September 2015  (31)   August 2015  (35)   July 2015  (31)   June 2015  (30)   May 2015  (31)   April 2015  (30)   March 2015  (31)   February 2015  (29)   January 2015  (31)   December 2014  (31)   November 2014  (30)   October 2014  (31)   September 2014  (30)   August 2014  (31)   July 2014  (31)   June 2014  (30)   May 2014  (31)   April 2014  (30)   March 2.
Send to Email Address          Your Name       Your Email Address                           Post was not sent - check your email addresses.
Email check failed, please try again          Sorry, your blog cannot share posts by email.
bloggers like this:.

Offline

Quick reply

Write your message and submit

Board footer

Powered by FluxBB